Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The High Elves derive most of their tactics from Issaelfr tradition. However, the Faerie Warriors are a continuation of the Sidhe ways, deriving from the War Mages of old. They combine powerful magic with considerable swordsmannship to create a unique class of warrior.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
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Advances to: | Feyblade |
Cost: | 23 |
HP: | 34 |
Movement: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | lawful |
ID | High Elven Faerie Warrior |
Abilities: |
sword blade | 6 - 3 melee | magical | |
faerie lightning energy | 6 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 3 | 30% |
Continental | 2 | 30% |
Costeiro | 1 | 60% |
Costeiro | - | 0% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 90% |
Mountains | 3 | 60% |
Mushroom Grove | 3 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 99 | 20% |